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GameObject Component System for Unity

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Added paragraphs in the in-code documentation where needed, added some instances of where I felt they would fit. Renamed OnDestroyingComponent to OnDestroyedComponent so it's more like Unity''s API. (If you...

First pull request on an issue for me, so I'll just link to the issue I submitted. https://github.com/lazlo-bonin/gocs/issues/5

On the **World.Query** overloads with 4 and 5 parameters the QueryFilter's **passes** is set to 3. Should those not be 4 and 5 respectively?

Hi, a question regarding design of component interfaces: why do interfaces expose Event(s) instead of explicitly declaring a method? say why: ``` public interface IInteractable : IComponent { Event onHoverEnter...