Lawrence Wong
Lawrence Wong
"Each Camera that is rendering to the device automatically replaces the FOV of the Camera with the FOV that the user input in the software settings for each VR SDK....
Thanks for finding the bug, [RigidPose](https://github.com/ViveSoftware/ViveInputUtility-Unity/blob/47cfb6356a0f64cbce43b9f6bb2f74ef0c99fb99/Assets/HTC.UnityPlugin/Utility/RigidPose.cs#L147) at line 147 should be ``` csharp target.position = origin.transform.TransformPoint(pose.pos); target.rotation = origin.rotation * pose.rot; //pose = new RigidPose(origin) * pose; //pose.pos.Scale(origin.localScale); //target.position =...
ddb3478c84b66431e61d81583f17a101003f4bdf
This can be fulfilled. But need some advise to make sure this is better. According to [current mapping logic](https://github.com/ViveSoftware/ViveInputUtility-Unity/wiki/ViveRole), role status can list down in following table: Role status |...
That strange... suppose Unity will always try loading Oculus SDK before OpenVR SDK  If you found out the pattern switching between modules please tell us, or report to Unity....
Can you share a sample scene that can reproduce the problem? There are some similar issue posted on the [Unity issue tracker](https://issuetracker.unity3d.com/issues/ui-images-and-static-texts-glitch-on-5-dot-3), wandering if they are related.
Without bindings, BodyRole will only roughly mapping tracking devices according to their tracking position (related to hmd) whenever a controller or tracker is connected. So either make sure your hmd...
I see. You can customize auto-mapping logic by implementing __ViveRoleHandler\__ and replace the default handler by calling __ViveRole.AssignMapHandler()__. For Example: ``` csharp using UnityEngine; using HTC.UnityPlugin.Vive; public class CustomBodyRoleHandler :...
BTW, VIU only have roughly mapped BodyRole, may not work on certain cases. It will be very grateful if you share your BodyRoleHandler implementation to public.
Unfortunately you have to change tracker to hand-held device to get input. It's SteamVR's "new feature". 