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Portal rendering / culling module for Godot

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It looks like the examples haven't been updated for the latest changes in lportal. I get this error: Invalid call to function 'rooms_set_camera' Expected 2 arguments. I fixed it like...

In this issue I will list some of the features I am intending / hoping to put in. Feel free to add feature requests. * **Open and Closable portals** Think...

Whenever I compile Godot with the lportal module, I get this error: ![image](https://user-images.githubusercontent.com/16853086/74559788-29b6e580-4f33-11ea-8ddd-19c866bd3068.png)