Shader_Minifier
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Online minifier processes generics incorrectly
When trying this shader with the online shader minifier:
struct MyStruct {
float3 pos;
};
StructuredBuffer<MyStruct> mySB;
This gets shown as 'original':
struct MyStruct {
float3 pos;
};
StructuredBuffer mySB;
So it seems to be missing the generic argument.