Shader_Minifier
Shader_Minifier copied to clipboard
Remove unused initialization
Input:
float foo() {
vec2 t3b=vec2(26,20),continuous=vec2(100);
t3b=vec2(13,3);
f(t3b, continuous);
return f(t3b, continuous);
}
Current output:
float foo()
{
vec2 t3b=vec2(26,20),continuous=vec2(100);
t3b=vec2(13,3);
f(t3b,continuous);
return f(t3b,continuous);
}
The initial value of t3b
isn't needed.