lightmap-switching-tool
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Improve documentation
I have a few questions that I think should fall under the improve documentation category.
Can I also add non.static object in the master scene? On the sample scenes there's non-static objects on the main scene, so I guess you can put everything there, right?
I shouldn't bake lightning there either it either right? So the first one should be the fallback one? Should I select that in unity's official baked lightmaps or don't touch that?
If I have a mixed or baked light that is common to every scene, it should be on the master scene as well?
I think that's all for now, thank you for this tool!