laund

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Does the egui window actually block picking for you? I'm actively trying to get it to block...

It does actually block picking meshes for me too, but no other picking events. I needed it to block window picking as well, which i was able to solve with...

Kinda important if a road is temporarily closed for example due to construction, but its short term enough OSM wont add it in the map/falls outside Organic Maps update schedule.

The normal way to automate this is with a CI action like: https://github.com/softprops/action-gh-release

After quite some fumbling, i was able to figure out this monstrosity, which successfully blocks all other picking observers from triggering: ```rs app.add_observer(|t: On, mut commands: Commands| { commands .entity(t.entity)...

Did you ever find a solution to this? I'm also currently trying to make egui-inspector block picking, and it doesn't seem to want to do so. I still get the...

What you proposed didn't work for me, but this did: ```rs app.add_observer(|t: On, mut commands: Commands| { commands .entity(t.entity) .observe(|mut t: On| t.propagate(false)) .observe(|mut t: On| t.propagate(false)) .observe(|mut t: On|...

I'm sorry if i've misunderstood, but is it possible you're referring to what bevy calls `MaterialExtension` - where you rely mostly on bevys StandardMaterial with a shader that changes it...

Forgot to mention when i posted this (it was late and i was tired): I've tested this while using all the added features at the same time on both native...

> I think we can omit the project file Fair enough. I mostly used the chance to play around with graphite.rs - very cool, if a few rough corners.