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LaunchDarkly Server-Side SDK for .NET

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**Is this a support request?** No **Describe the bug** Events are not sent to LaunchDarkly if client is not disposed. For long standing applications that register clients as singletons (as...

**Describe the bug** In 5.x, `ILdClient` inherented `IDisposable` In 6.x, `ILdClient` no longer inherents `IDisposable` **To reproduce** Steps to reproduce the behavior. **Expected behavior** If `LdClient` needs to be disposed,...

**Is your feature request related to a problem? Please describe.** Since there are connections that are being established, the SDK should support async operations. Currently the documentation says that the...

enhancement
package: sdk/server

**Is your feature request related to a problem? Please describe.** I would love to see the SDK provide a way to support multiple update processor factories. The use case for...

package: sdk/server

**Is your feature request related to a problem? Please describe.** We would like a way to determine if a flag exists. Currently we have settings that are stored as app...

package: sdk/server

**Describe the bug** We've found that unless we call `Events(Components.NoEvents)` on the SDK, all Orleans mesh activity is halted at app startup around the same time that an LdClient singleton...

package: sdk/server

**Is this a support request?** No, **Describe the bug** Fails to ever initialize in a .NET Framework 4.8 Web Application on the latest version (8.0). **Downgrading to 7.1 resolves the...

package: sdk/server

Hello! First, I'll give some context on the use case here. I am implementing a method that waits for the LaunchDarkly client to be fully initialized before the first feature...

package: sdk/server