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All in one .wz file/map editor for MapleStory game files

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i edit the map,but using save to wz, it display saved successfully, but,when i close the map,open this again,the map isn't saved

Hello, First time with .NET, MS Visual Studio, and HaRepacker (I'm surprised I got it to build successfully) Every time I export Selection > to XML > Classic/PS, the status...

I'm getting the following: Error initializing .wz (error with game version hash : The specified game version is incorrect and WzLib was unable to determine the version itself. ![image](https://user-images.githubusercontent.com/95050087/165849692-2f856b3d-32af-43c3-9f92-3cc7f8aea2e5.png) Any...

I use a translator because my English is not good, so the sentences may be weird. Simply put, I can't even start. I have KMST 1.2.138 ver end GMS 232.1...

原本使用的好好的在導入img檔導到一半的時候突然出現下面這張圖片的內容 之後就會一直跳出這個視窗了 已經沒辦法使用 harepacker了 請問發生原因是什麼 該如何解決呢? ![4](https://user-images.githubusercontent.com/108650516/177089203-95bb552c-ecc0-48fb-a9f3-1d9143f412da.png) 如需叫用 Just-In-Time (JIT) 偵錯的詳細資料, 請參閱本訊息結尾處 (而非這個對話方塊) 的資訊。 ************** 例外狀況文字 ************** System.IO.IOException: 檔案存在。 於 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 於 System.IO.Path.InternalGetTempFileName(Boolean checkHost) 於 MapleLib.WzLib.WzSettingsManager.Save() 於...

Hi, I'm trying to pull some info from the skill.wz for a v83 private server and all I'm getting is: ![image](https://user-images.githubusercontent.com/101439086/157999759-73fa9ba8-aab3-4a58-9da0-fb592bb2fb51.png) I've tried gms old, gms, etc, and none of...

![image](https://user-images.githubusercontent.com/65211592/163146111-7e144c8c-7c9c-41c9-8704-8e3f11c7354b.png) ![image](https://user-images.githubusercontent.com/65211592/163146002-580782ad-d4d3-4667-9331-f187f95e2b94.png) ![image](https://user-images.githubusercontent.com/65211592/163146014-0b47be64-7513-465f-a147-31b0a802ee79.png) Unable to open any wz file. This is using the latest commit and build.

Client: GMS 231.1 WZ file: Sound.wz, Sound2.wz etc I could open wz file in GUI but could not expand it... While master branch is all ok ![image](https://user-images.githubusercontent.com/23353576/164014501-e7fc03c8-55a6-48f0-86b9-ef47d44c83e9.png) ![image](https://user-images.githubusercontent.com/23353576/164014780-abb159a2-7507-412a-8a02-461667330712.png) Failed to...

This is a minor bug that could be fixed easily, I think. http://www.southperry.net/showthread.php?t=83232&p=1323867&viewfull=1#post1323867 The issue is with the base "Base.wz" file (or Skill.wz or Effect.wz or whatever) [Base.zip](https://github.com/lastbattle/Harepacker-resurrected/files/7177759/Base.zip) If you...

如果有手动添加节点如:动画帧技能等子节点时: 在导出成到出成IMG或者服务端XML会出现乱序,如下: /** canvas name="1"/ canvas name="2"/ canvas name="6"/ canvas name="7"/ canvas name="3"/ canvas name="4"/ canvas name="5"/ */ 这会导致客户端在遍历播放动画帧时出现鬼畜行为(乱序)。 请在导出XML或IMG,保存WZ时将节点进行一次排序