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Add suport for EyeRefract shaders
That would be so cool since now every carachter eyes use this shader. The parameter would be $iris ; $corneatexture
I found a temporary way to do it : for the $iris parameter, place the texture in the base color node
also for now don't load the alpha, in the valve documentation, they say it's for controlling the noisiness of the cornea but i don't know how to implement the cornea yet