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Add suport for EyeRefract shaders

Open Xephobia opened this issue 4 years ago • 2 comments

That would be so cool since now every carachter eyes use this shader. The parameter would be $iris ; $corneatexture

Xephobia avatar May 04 '20 12:05 Xephobia

I found a temporary way to do it : for the $iris parameter, place the texture in the base color node

Xephobia avatar Jun 03 '20 16:06 Xephobia

also for now don't load the alpha, in the valve documentation, they say it's for controlling the noisiness of the cornea but i don't know how to implement the cornea yet

Xephobia avatar Jun 03 '20 16:06 Xephobia