polymod
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Interpretation of asset list ignores mod load status.
Actual behavior: openfl.Assets.list(TEXT) returns all base asset text files, but also modded ones, WITH their mod folder prefixes, and without regard for mod load status. File paths have to be manually parsed if OpenFL non-default libraries are used, and files added by mods will show in the list regardless of configuration.
Expected behavior: openfl.Assets.list(TEXT) should list all the text files, accounting for loaded mods. File paths should be correct and data from unloaded mods should not appear.
Moved to MasterEric/Polymod#32.
Move this back.
For the record, I haven't been able to reproduce this recently, even on the samples. Will keep an eye out for it.