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A native Rust UI library with fine-grained reactivity

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This PR adds `wayland-dlopen` feature for Floem crates, which is enabled by default, but can be disabled to make Floem-using project link with libwayland at build time. It depends on...

This took some time to debug - starting with an application that opens a popup window, wherein the user should be able to tab between items and press a key...

I just bumped floem to latest after the text selection PR got merged. I found that since I use `movable_by_window_background` it breaks and gets caught in an infinite loop of...

While this method *is* implementable in custom component by copy-paste programming, it would be preferable for custom components to be able to keep up with any changes in the default...

``` let window_config = WindowConfig::default() .show_titlebar(true).fullscreen(floem::window::Fullscreen::Borderless(None)) .with_transparent(false) .apply_default_theme(false); ``` This can create fullscreen window ,but titlebar is missing .

Given: * A view which has had `draggable()` called on it * which opens a new window in its drag start handler (and will close it on mouse-up) things start...

Cooked up a little something. You should probably scrutinize this for technical accuracy. No hard feelings if you completely rewrite or scrap this.

Since iOS support was asked (#233), I was wondering if anyone asked for Android support and was surprised to find nothing about it. So here I am, I'd be happy...

![image](https://github.com/user-attachments/assets/ea2f41e6-9539-4bcc-ab5a-44a0a151d11c) This also removes the `dropdown` constructor function because it hides the fact that there are multiple constructors that you might want to use in different situations.