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Prioritize redraws over processing updates

Open jrmoulton opened this issue 10 months ago • 1 comments

Previously, if Floem couldn't process an entire update per frame, then no new frames would be rendered until it could catch up. This prioritizes redraws so that frame rates can scale down gracefully as required.

jrmoulton avatar Feb 05 '25 08:02 jrmoulton

It feels to me this approach will cause updates stuck until the next time events etc that triggers process_update.

dzhou121 avatar Feb 05 '25 09:02 dzhou121