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Multiplayer game server based on Node.JS

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I saw ecs in the roadmap for v5, and it says to consult the issue tracker to vote for issues, but don't see any ticket listed. Does one already exist...

enhancement

As a user of this library, I use IDE type hints that leverage the JSDoc type annotations. The `ServerEngine` constructor takes an `options` that is missing the `debug` section. This...

I feel that I've read everything on lance-gg.github.io that I can about bending, ie localObjBending and remoteObjBending, and I don't think I quite understand it. So, I'm hoping to get...

Hi, First of all, awesome framework! Finally gotten started writing a game I've wanted to make for like 3 years. I was researching today about scalability of server nodes and...

Most recent version of Chrome. No error shown in console, but clicking the Join Game button does nothing.

This is a feature request. Request to add support for UDP - which is a faster networking mechanism than the current TCP, and would probably be built on top of...

enhancement

Can we please change the code of [ClientEngine.start](https://github.com/lance-gg/lance/blob/209aa87a6e9c5ec98d04740a6e7c629f360b63d9/src/ClientEngine.js#L170) so that it resolves once it's ready? I was extremely confused that this just wouldn't work: ``` export default class MyGameClientEngine extends...

The `registerClass` method uses the name of a constructor function to generate a hash key, which is in turn used to encode and decode data for serialization/deserialization. However, that name...

Hi, I just encountered a hash collision when registering a new class. The problem is line 52 of Serializer.js with Utils.hashStr. It returns the same hash (37) for two different...

there is a new box2d implementation for node.js called planck.js Lots of people are using box2d with libgdx and looking for server Side networking solution. if someone can integrate Lance...

enhancement
PR welcome