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Connect Aseprite to Blender and paint pixelart textures in real time

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**Reality** With automatic UV sync on, UV reference layer synced to aseprite documents that are not included in blendfile. **Expectation** UV layer should only be added to the images included...

bug

**Reality** When layer sync enabled, all layers with the same name are synced to the same image in blender. **Expectation** Layers in blender have separate images, same as they do...

**Reality** On a fresh install of Blender, install the extension and try to enable it. It gives a ModuleNotFoundError and fails to load. Numpy is already installed systemwide. **Expectation** An...

[AFK]

After enabling sync in Aesprite 1.3, and syncing with my blend file in Blender 3.0, Aesprite throws an error in Sync.lua line 576 ![image](https://user-images.githubusercontent.com/61211385/145685685-b22a4ee6-b7dd-43fb-ac87-677be27f6cfd.png) **Version info** 3.0- for Blender 1.3...

[AFK]

The approach that I use/suggest for pixel-friendly unwrapping is a sizeble amount of information to digest. Part of that comes from needing to use a small bit of general purpose...

enhancement

Sometimes, syncing UVs multiple times. possibly along with undoing/redoing, makes the UVMap layer disappear in the layer list while the image remains on the canvas (can be moved and resized...

Shouldn't be surprizing for those familiar with blender, but as an option, it can be adjusted on sync, like e.g. action strips are. There's mesh and UV map to consider.

Includes maya, blockbench, blender forks, krita, and whatnot. While a small portion of code can be ported, most functionality has to be reimplemented to account for the software structure. So...

Somehow, even though it was №1 reason for crashing, it worked in 1.x and now I can't recreate it

bug