ogre_blender_importer
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Ogre files importer (.mesh/.skeleton/.material) blender addon
Ogre Blender Importer
Ogre files importer (.mesh/.skeleton/.material) blender addon
The objective of this project is to recode the c++ class from ogre: Ogre::MeshSerializer, Ogre::SkeletonSerializer and Ogre::MaterialSerializer as interface between binary Ogre files (.mesh, .skeleton and .material) and blender.
How to install
git clone this repo inside your "script/addon" directory of blender (in AppData or Program Files)
git clone https://github.com/lamogui/ogre_blender_importer.git
then activate the addon in blender
File > User Preferences > Add-ons > Ogre Blender Importer
How to use
Note that is early dev code so number of features are missing.
Currently you can only load (.mesh) from the graphical interface and there is many limitations:
- No materials are loaded or linked
- No skeleton are loaded or linked
- Mesh with multiple submesh crash
- Only support version 1.10 of Ogre Mesh
Some experimental code is available to load .material and .skeleton see below
Manual usage
You can to use addon "manually" using a terminal or powershell (so you need to add blender to PATH).
Material (.material)
blender --python OgreMaterialSerializer.py -- file.material
Currently import simple things like Diffuse/Ambiant/Specular but also textures. Textures are automatically loaded No support at all for CYCLES
Skeleton (.skeleton)
blender --python OgreSkeletonSerializer.py -- file.skeleton
Currently import armature only. For animations check the branch head_tail_experiment for import animation (incorrectly).
Mesh (.mesh)
blender --python OgreMeshSerializer.py -- file.mesh
Currently import mesh (only vertex positions and faces). No link with skeleton/materials. One object is created per mesh (not submesh).
How to contribute
Go to https://bitbucket.org/sinbad/ogre/src Translate the code of Ogre::MeshSerializer, Ogre::SkeletonSerializerImpl and Ogre::MaterialSerializer into python3 for blender (bpy).
TODO
- Correctly load animations (maths are buggy at the moment view head_tail_experiment branch)
- Support scale import for bone
- Import more .material parameters
- Finnish the .mesh importer
- Support older versions for .mesh and .Skeleton
- Support Ogre2 Mesh and Skeletons
- Mesh, Skeleton and Material exporters