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InventoryManager causes Desync
Describe the bug After the InventoryManager triggers, you can't hit an entity until you sync yourself. (2b2t)
To Reproduce
- (only tested on 2b2t) -Enable InventoryManager -Trigger InventoryManager to throw out something -Try to hit an entity
Expected behavior you should be able to hit entities
Debug info

Additional context / media You can sync yourself again by just opening your inventory. Also I don't think it has anything to do with Packet Queue. I have tried both the 3.1 and Nightly 550 versions.