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Add widget 3d transforms with nesting?

Open lamarrr opened this issue 11 months ago • 0 comments

Things to think about

  • Mouse interaction
  • Z indexes in vertex3d
  • Nesting and relative positioning to maintain transforms
  • Transformation of pointer to widget space using quads?
  • How well will this work in a 3d context?
  • Widget::draw should probably be relative to the widget's position by default???
  • We'll need clip transforms, Canvas 2d to 3d transform??

lamarrr avatar Jul 19 '23 10:07 lamarrr