ashura
ashura copied to clipboard
Add widget 3d transforms with nesting?
Things to think about
- Mouse interaction
- Z indexes in vertex3d
- Nesting and relative positioning to maintain transforms
- Transformation of pointer to widget space using quads?
- How well will this work in a 3d context?
- Widget::draw should probably be relative to the widget's position by default???
- We'll need clip transforms, Canvas 2d to 3d transform??