lakulish

Results 71 comments of lakulish

It looks like L_Expanse, at least, has a few static mesh actors that don't have valid static meshes set: ``` BakedStaticMeshActor_C_UAID_E04F43E623D4FAF700_1889961872 BakedStaticMeshActor_C_UAID_E04F43E623D4FAF700_1889911736 BakedStaticMeshActor_C_UAID_E04F43E623D4EED000_1249883444 BakedStaticMeshActor_C_UAID_E04F43E623D4A5F700_1120294702 BakedStaticMeshActor_C_UAID_E04F43E623D4FAF700_1889602990 BakedStaticMeshActor_C_UAID_E04F43E623D4A4F700_2095665523 ``` Not sure if...

The API documentation for the Steam Audio FMOD Studio plugin is available here: https://valvesoftware.github.io/steam-audio/doc/fmod/api-reference.html. You need to make sure you call iplFMODInitialize, iplFMODSetHRTF, and iplFMODSetSimulationSettings. This ensures that the plugin...

Did you need to make any other changes in order to build for UWP? I tried building your branch for UWP and it didn't seem to work.

I got the following error: ``` error MSB8024: Using static version of the C++ runtime library is not supported. ``` Which can be fixed by removing the `/MT` flag set...

@Schroedingers-Cat Thanks for putting together this PR. I'm testing it, and I think there's a little more work needed and some questions to think about: * This change makes it...

@Schroedingers-Cat Thanks for your response, and for looking into this in detail. I agree that offering users a new parameter for controlling the output channel format of the spatializer effect...

@Schroedingers-Cat Looking at these changes a little more, I wonder if we should decouple the "allow panning to surround" part and the "globally disable binaural" part. Would you mind splitting...

@weepingforest Are you installing the `SteamAudio` plugin into the `Plugins` subdirectory of your project, or into the `Engine/Plugins` subdirectory of your Unreal Engine installation directory? UE5 should be able to...

@wolfsprite Can you delete the `Plugins/SteamAudio/Binaries` and `Plugins/SteamAudio/Intermediate` directories in your Unreal project, and try building again? If you still encounter errors, could you provide the complete build log? Thanks!

@wolfsprite The line: ``` [22/23] Link (lld) libUnrealEditor-SteamAudioEditor-0001.so ``` seems to indicate that you're building the plugin with the Unreal editor running, and the hot reload mechanism is getting confused....