lakulish

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Would it be possible for you to share the minidump (.dmp) file for this crash? This looks like it might have something to do with loading dynamic objects rather than...

Thanks for providing the minimal project. Unfortunately, I'm unable to reproduce the issue. Can you provide either a) more details on what steps you follow that guarantee that the issue...

@Valmirius We are still unable to reproduce the issue. Can you provide a minimal Unreal Engine project that reproduces the issue? Thanks.

From what I can tell, this code tries to get mixed reflections from an `IPLReflectionMixer` object, but doesn't send audio to it from `iplReflectionEffectApply`. Try one of the following: *...

I took a closer look at the code, and it looks like the impulse response is silent because the listener is at one of the vertices of the geometry (0,...

Steam Audio uses a 24-point spherical t-design to decode Ambisonic signals into a virtual speaker layout. These are then either panned to the user's speaker layout (if the `binaural` parameter...

Can you provide a minidump from this crash? Also, any additional information you can provide would be helpful, in particular, which version of Steam Audio were you using, and what...

I was unable to reproduce the issue in an empty project. Did you notice any other warnings or errors in your Output Log? Also, can you share either your crash...

Could you provide a minimal Unity project along with the steps that reproduce the issue? Also, what version of Unity are you using? Thanks!

Can you provide more details on how your project is set up? In particular: * In the blueprint, do you have Unreal's built-in Audio component, or FMOD Studio's FMODAudio component?...