lakulish

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We've just released Steam Audio 4.1.0, which includes various crash fixes: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.0. Try it out and let us know if these crashes persist in the new version.

We've just released Steam Audio 4.1.2 (https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.2), which contains a new menu command for ensuring that the plugin files are placed in the correct directory: https://valvesoftware.github.io/steam-audio/doc/unity/menu-commands.html.

@Frooxius Based on the crash dumps, it looks like Unity is asking Steam Audio to render binaural audio (which requires 2 channels) into a mono (1-channel) buffer. Is it possible...

@laurelhach Thanks for providing the crash dumps. Most of them indicate that the crash occurs when Steam Audio tries to load scene data, so it's possible that async loads cause...

@laurelhach Unfortunately, we're still unable to reproduce the crash on a test scene, even with low-priority async loads and large scenes (exported data over 70MB). The best way to proceed...

We've just released Steam Audio 4.1.0, which includes various crash fixes: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.0. Try it out and let us know if these crashes persist in the new version.

Can you provide more details on what you were doing when the crash occurred? If there are specific steps that we can take to try to reproduce the crash, or...

We've just released Steam Audio 4.1.0, which includes an updated Unreal Engine plugin: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.0. Try it out and let us know if you continue to face this issue in the...

Looks like the issue here is that convolution effects cannot work with Ambisonic input (this answers your second question). Stereo or mono input should be fine. Try passing `inputBuffer` instead...

Good point: the simulation runs in a separate thread even if numThreads is set to 1. One way to test if your hypothesis is correct is to add a call...