lakulish
lakulish
Thanks for providing the test cases. We are able to reproduce this issue, and a fix will be included in the next release.
We've just released Steam Audio 4.1.2, which contains a fix for this issue: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.2.
We've just released Steam Audio 4.1.0, which includes various crash fixes: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.0. Try it out and let us know if these crashes persist in the new version.
We've just released Steam Audio 4.1.2, which contains a potential fix for this issue: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.2. Try it out, and let us know if the issue persists.
For the real-time option, can you turn on the stats overlay in the Game tab and see what the audio DSP usage looks like? For the baked option, that definitely...
It's certainly odd that the issue can't be reproduced in a new project, and that updating Unity changed the behavior of the Uniform Floor placement. I agree, I'll keep the...
We looked at this again, and we are able to reproduce the issue. Adjusting the number of rays or bounces won't affect the DSP usage, because the ray tracing work...
Could you provide a minimal project in which this issue can be reproduced? Alternatively, could you provide us with the minidump from this crash? Thanks!
We've just released Steam Audio 4.1.0, which includes various crash fixes: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.0. Try it out and let us know if these crashes persist in the new version.
@Xapu1337 @vTimeMaca Can you provide a crash dump or a minimal test scene/project? That will help us reproduce the issue faster. Thanks!