lakulish

Results 71 comments of lakulish

We've just released Steam Audio 4.1.0, which includes various crash fixes: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.0. Try it out and let us know if these crashes persist in the new version.

We've just released Steam Audio 4.1.2, which contains a potential fix for this issue: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.2. Try it out, and let us know if the issue persists.

There isn't a particular measurement configuration that the plugin is looking for. Any number of directions, and any HRIR length should be fine. Unfortunately, we will need either the SOFA...

We were able to test this SOFA file with our tools and identify the problem: the SOFA file has an HDF5 superblock with version 0, but the SOFA loader library...

@antondoggo @MarceloThunder Can you provide a crash dump or minimal test scene/project? That will help us reproduce the issue faster. Thanks! @antondoggo Also, the Unity ray tracer is not intended...

We've just released Steam Audio 4.1.0, which includes various crash fixes: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.0. Try it out and let us know if these crashes persist in the new version.

We've just released Steam Audio 4.1.2, which contains a fix for this issue: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.2.

We've just released Steam Audio 4.1.0, which includes an updated Unreal Engine plugin: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.0. Try it out and let us know if you continue to face this issue in the...

We've just released Steam Audio 4.1.0, which includes an updated Unreal Engine plugin: https://github.com/ValveSoftware/steam-audio/releases/tag/v4.1.0. Try it out and let us know if you continue to face this issue in the...

@grrrwaaa Do you encounter this issue when using `IPL_HRTFINTERPOLATION_NEAREST`? At first glance, things seem to be configured correctly in your code.