Marius

Results 26 comments of Marius

I've spent quite a bit of time testing and trying, and I find the following solves all my problems (as far as I can tell). (I think SDL reqally requires...

PS: Our app has a floating viewport app bar with a menu, and I find that on SDL I have to disable its topmost property else its own menus are...

The current docking branch is not working correctly. When I do the following: ``` void test() { ImGui::Begin("Test", nullptr, ImGuiWindowFlags_NoInputs); ImGui::Text("Test"); ImGui::End(); } ``` This used to have a (non-floating)...

I've been running that fix in `ImGui_ImplSDL2_CreateWindow` for some time now with great success, but I recently ran into a problem relating to how some docked windows behave. It now...

FWIW, the following code keeps SDL and ImGui in sync in this regard. (For me at least on SDL2 / OpenGL3 backend) ``` static void SetWindowPos_override(ImGuiViewport* vp, ImVec2 pos) {...

This may just be due to how font design works. Some font letter shapes exceed their bounds slightly to compensate for perceived sizes. The issue is that, without antialiasing, rounding...