lai

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我想了解当前版本在我的设备是否可以进行训练,或者说训练时间是否能接受,以决定是否进行下一步的工作。期待回复,万分感谢

Hi, can someone help me? I've checked my code again, and I still found randomness in the gradient of my network last layer. I think it is kaolin that leads...

> Hi Caenorst, thanks for your help, it really help me a lot. I follow the test demo that you suggested, the gradient is the same when I use single...

> I use the test demo that you suggested in the reply https://github.com/NVIDIAGameWorks/kaolin/issues/638#issuecomment-1290792293 in single mesh rendering I haven't seen difference in gradient, it seems right.

I didn't try B. in kaolin's DIBR, should the mesh be watertight mesh ?

Hi , Caenorst, I've tried single mesh_B a hat, the single mesh hat has different gradient. And when I use single mesh_A the gradient is right.

can you send me a email? My gmail is [email protected], I can sent the mesh with code through email

> 你想在[这里做同样的事情](https://github.com/NVIDIAGameWorks/kaolin/blob/master/kaolin/csrc/render/mesh/rasterization_cuda.cu#L283) > > 这已经解决了大部分不确定性(由于某种原因,我仍然有一些罕见的情况,但我无法确定它现在来自哪里) I follow the suggestion. change 1 ![image](https://user-images.githubusercontent.com/32856760/198189584-8dccba6d-e79c-4ff7-a240-08fd9b21ad14.png) change 2 ![image](https://user-images.githubusercontent.com/32856760/198189663-bc05833c-fc63-4ccf-b9de-42295783b954.png) change 3 ![image](https://user-images.githubusercontent.com/32856760/198189740-0da3fbd3-1618-4abc-af7a-9fd37f08e6d2.png) but the gradient in case of hat mesh is still different like...

And I found something strange, I use other mesh, (person.obj and shoe.obj) as a scene to render, the gradient is the same. It seems like only the hat mesh is...

你好,请问你复现后有尝试过论文中的一些例子吗 我用官方给的配置发现很多例子和论文有差距 例如 仙人掌鞋子和砖块鞋子,请问这是因为CLIP的版本不一样吗还是什么情况 期待回复,万分感谢