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Process RIFF files (*.uiScript) to tweak the loading screens

Open lah7 opened this issue 4 years ago • 1 comments

The loading screens are stored in the base game's ui.package. They are some kind of RIFF file with the .uiScript extension.

$ file *
00000000-499DB772-8DA3ADE7.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADE8.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADE9.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADEA.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADEB.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADEC.uiScript: RIFF (little-endian) data
00000000-499DB772-8DA3ADED.uiScript: RIFF (little-endian) data

RIFF is a container, so if possible, we'll need to find out what format this data is, so we can extract and repack its contents.

Sources

Current

With the rest of the UI upscaled, they don't look great at the moment:

small-loading-screen

lah7 avatar Feb 24 '22 21:02 lah7

I think this might be related.

lingeringwillx avatar Feb 05 '23 23:02 lingeringwillx