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Postprocessing

Open clinton-hall opened this issue 11 years ago • 1 comments

Hi lad1337,

I have recently created an Asustor apkg and QNAP qpkg (installer package) for Gamez and I have used your repository for these (since it seems to have the most development work done on it).

I also maintain a PostProcessing suite https://github.com/clinton-hall/nzbToMedia that includes a Gamez Postprocessing script (nzbToGamez.py). This script was originally based on the postprocess script in mdlesk's repository but seems to be causing issues.

Firstly, it appears this script only ever marked the game as complete, but never did any moving or renaming etc. Also, it was based on the downlaod name being the same as the game_id, which it appears is not correct.

I see your repo does have a fileproecessor.py which I believe does what is needed, but I'm not sure yet how this might be called from my scripts. I would appreciate it if you could confirm if postprocessing can be achieved, and if so, how this would be called by an external script?

clinton-hall avatar Jun 18 '13 04:06 clinton-hall

first of i stopped developing on Gamez and focus on https://github.com/lad1337/XDM secondly i dont recall that pp can be called from an external script ... if i remember correctly it had a sab poller and works with the sab history(and it would pp the files "automatically") and does not use a caller script therefor it will not work with a script you provide but i coud be wrong and i left the ability in

lad1337 avatar Jun 19 '13 17:06 lad1337