Jerome Lacoste

Results 94 comments of Jerome Lacoste

Executing examples/Example2 from the CLI using 5.6.1f1 on Mac gives different log contents Here's a cleaned diff: ```` --- /dev/fd/63 2017-08-03 17:12:29.000000000 +0200 +++ /dev/fd/62 2017-08-03 17:12:29.000000000 +0200 @@ -1,7...

I tested more with 2017.1.0f3 on mac. I reproduce the overwriting of the top of the file when using the -logFile argument: ```` COMMAND LINE ARGUMENTS: /Applic[usbmuxd] Start listen thread...

I followed this issue a bit. Unity partially fixed this in 2017.1.1f1. From that version and above, when using the -logFile argument, the out of order messages are not written...

Some questions * How does this windows specific dependency affects other platforms? is this tested on non Windows? * We could envision supporting other platforms, in which case we would...

@m-ronchi Thanks! We were discussing this a couple of days ago with @niezbop. Actually we are looking at making a system of plugins (#194). So we might want make it...

Ooops! Yes I found the issue. We fetch those from Unity's own json, but we map them to stable. It will be fixed in coming days. We'll probably add support...

So the issue is that u3d doesn't detect the way modules are installed. Our heuristic (based on parsing of ivy.xml files) doesn't support the new packages format. I have a...

Looking at this, and just to say that the issue is that even within Unity Hub it's a mess. They have changing module ids and non matching module names in...

Hello @diegotorresvl not sure if you solved your issue. In the log you display here, there's nothing about openssl and win32. Instead it looks you have a compilation issue (`Builder:...

Is `OpenSSL` in your PATH? See https://answers.unity.com/questions/619490/error-when-opening-facebook-settings.html See also https://www.google.com/search?q=unity%20%2FCecho%20"xxx"%20|%20openssl%20base64