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A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.

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Update the `zigzag2`, `zigzag3` and `zigzag_range` shaders to match the same approach as the new `diagonal` shader.

Maintenance

- [ ] Docs for **clover2D** shader - [ ] Add shader path to the docs to help with finding the right file

First of all, thank you for this shader collection. It is super useful! I have been tinkering with the terrain shader in an attempt to make it work also for...

Feature Request