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LSL with OpenXR not working when build, but was working with Oculus plugin
Hello,
I developed an application that works with the Oculus Quest 3 as a standalone, not connected to a computer. I was working with the Oculus plugin, and everything was working.
Now I need to work with the OpenXR plugin, but I changed the plugin,as soon as I want to do some information, an error was thrown: "InternalException: Exception of type 'LSL.InternalException' was thrown".
Why is it happening? Should I make some modifications?