LSL4Unity
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Issues building to quest 2 - (mostly) resolved
So I see you're making progress figuring it out on your own. That's great.
Once you think you've solved it, it would be great if you could create a pull request to update the README or maybe even start a different document that describes how to deploy a project using LSL4Unity.
getting there…hit a roadblock though. i sent a note to your email listed on github. can we discuss through that?
Errors and solutions discussed through GitHub will benefit other users and potentially save me time in the future so I would prefer to keep it here. If there are things you want to keep private then that's possible through paid consulting service.
HI all, building the project for Quest2 using just the unity package is not working for me, i bypassed the double plugin problem brutally deleting the 86 one but still the apk doesnt seem to work, what am i missing?is somenthing that has been done before? Thanks
update , when i adb logcat after the build it says DllNotFoundException: Unable to load DLL 'lsl'. Tried the load the following dynamic libraries: Unable to load dynamic library 'lsl' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen failed: library "lsl" not found
PLot twist, today was a good day to be a programmer, by dragging and dropping this Android folder into the plugins folder https://github.com/luisqtr/data-capture-vr/tree/master/DataStreaming_OculusQuest/Plugins_CopyOculusQuest everything works. you may want to add this to the project.