LSL4Unity
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LSL4Unity Inlets appear to cause Unity to crash upon editing scripts and returning to Unity during play mode
Exactly as I said above. I created a class that inherits InletFloatSamples. During playmode if I edit the script, I return to Unity only for the application to then crash on re-entry. This is undesirable behavior. It would be better to handle this use case than allow it to crash the application.
My guess is its a memory management issue since Unity gives no meaningful commentary on crashing.
I can check to see if there's a log file if you need more information.