UnityInjectionV2
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UnityInjection V2,兼容性plus
var group = BuildPipeline.GetBuildTargetGroup(target); ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings(); scriptCompilationSettings.group = group; scriptCompilationSettings.target = target; scriptCompilationSettings.options = developmentBuild ? ScriptCompilationOptions.DevelopmentBuild : ScriptCompilationOptions.None; Directory.CreateDirectory(buildDir); ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir);
没法给修改后的Method添加MarkAttribute
``` [AOP] private IEnumerable TestEnumerable() { yield return 1; yield return 2; yield return 3; } ``` 请教下,类似这种该如何织入呀?