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Adobe XD to Akyui to Unity UI

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If several UIs share some pictures, does it support setting the pictures to be automatically generated in the public folder when importing them? And akyuiimportsettings What is aky?

**Describe the bug** @Expand を指定したアートボードのルートオブジェクトをコメントアウトできない **Expected behavior** コメントアウトしたらPrefabは生成されないべきなのに、空のPrefabができてしまう。 **Environment** Version: 1.3.6

FormatException: Input string was not in a correct format. System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) (at :0) System.Number.ParseDouble (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) (at :0) System.Double.Parse (System.String s) (at :0)...

1.Import xd file :https://drive.google.com/file/d/1LAmtfFHxfgmo15xldfqP9qzH8GD26wmf/view?usp=sharing 2. Observe the prefab and find that there is color difference with some elements in the XD file Version: main What is the reason for this?...

RenderTexture.Create failed: requested size is too large. UnityEngine.RenderTexture:GetTemporary (UnityEngine.RenderTextureDescriptor) Unity.VectorGraphics.VectorUtils:RenderSpriteToTexture2D (UnityEngine.Sprite,int,int,UnityEngine.Material,int,bool) (at ./Library/PackageCache/[email protected]/Runtime/VectorSprite.cs:378) Unity.VectorGraphics.Editor.SVGImporter:BuildTexture (UnityEngine.Sprite,string) (at ./Library/PackageCache/[email protected]/Editor/SVGImporter.cs:551) Unity.VectorGraphics.Editor.SVGImporter:GenerateTexturedSpriteAsset (UnityEditor.AssetImporters.AssetImportContext,UnityEngine.Sprite,string) (at ./Library/PackageCache/[email protected]/Editor/SVGImporter.cs:452) Unity.VectorGraphics.Editor.SVGImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext) (at ./Library/PackageCache/[email protected]/Editor/SVGImporter.cs:336) UnityEditor.AssetDatabase:ImportAsset (string) AkyuiUnity.Xd.SvgToPng:Convert (string,UnityEngine.Vector2,Unity.VectorGraphics.ViewportOptions,AkyuiUnity.Xd.XdImportSettings) (at...