payday2-model-tool icon indicating copy to clipboard operation
payday2-model-tool copied to clipboard

Normals converting issue (GLB)

Open Dushess opened this issue 3 years ago • 1 comments

If you have no merged normals - converter will fail to process SharpGLTF.Validation, and just flattening a surface breaks it again. Seems adding sharp edges doing it too, but not in first place. But merged normals (and resetting it's vectors also seems do nothing) causes all organized surface in the mesh to become oversmoothed and basically meh. image

All is for blender 2.8x on win 7...

Dushess avatar Nov 19 '21 12:11 Dushess