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Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.

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So I've been trying to leverage turbulence for a game I'm writing (a networked fighting game), and I've been trying to make a lobby system to enable a better networked...

I feel like I'm missing something

Hi, This isn't an issue, but I couldn't find contact information for you anywhere. First, thanks for writing this. It looks interesting! I am interested in very low-bandwidth, long-distance radio...