kyo8568131
kyo8568131
Hi juangea, Since this plugin is based on NVIDIA VRS, the previous cards would not have effect. Please refer to this site: https://developer.nvidia.com/vrworks/graphics/variablerateshading Thanks.
As previous comment, this plugin only works for turing based graphics card. You could disable eye tracking or use non-eye-tracked HMD for fixed foveated rendering.
We will have internal discussion about this plan and will inform you if any update. Thanks for your advice.
Hi XpertVR, you could try to adjust the shading region and shading rate to check the result.
Hi dpggit, since this plugin is based on VRS which would reduce the loading of pixel shading, you would get some benefit if the performance bottleneck of your application is...
Hi dpggit, as the requirement says, this plugin is based on the VRS which is a technique of NVIDIA Turing architecture GPU. So no matter development or building to binary,...