kyo8568131
kyo8568131
Hi spaul13, The native logger is print to txt file. You could uncomment ENABLE_LOG in the Logger.h to make it work. To print log in Unity console, you could pass...
Hi leeseungho1, I am not sure what the root cause is from the code you post here. But I have some suggestions: 1. Remember to release your pBuffer allocated in...
It could be divided to two things: - For initialization: loading file may related to disk and CPU. Please check your hardware if you want more performance. - For decoding:...
You can check the sample code hw_decode.c in FFmpeg development build. And also check the official reference page: https://trac.ffmpeg.org/wiki/HWAccelIntro
Hi leeseungho1, You can refer to this site: https://docs.unity3d.com/ScriptReference/Texture2D.GetRawTextureData.html
Hi spaul13, From the log message, the total time is only 0.015625 so the frame may not enough to fill the decode buffer in native. Please help to try with...
You could move the config file to the project path(i.e. ./YourProject/ rather than ./YourProject/Assets/ViveMediaDecoder). If the issue remains, please help to provide sample video for further evaluation. Thanks.
It is an issue that the native decode incomplete. And I also found the native buffer state might be imprecision. I will trigger update process soon. Thanks.
I've push the new update both on here and Unity Asset store. Please give it a try, thanks.
You can call stopDecoding and then initDecoder with other video path.