kyo8568131
kyo8568131
Hi spaul13, You could modify the timing of native create texture buffer to as early as possible to avoid runtime texture creation. And for the best optimization to show up...
Hi spaul13, mVideoFrames.swap(decltype(mVideoFrames)()); This code is just init an default container and swap into mVideoFrame. The original container, which is swap out, is expected to be released in local scope....
Hi silverman2012, You could modify the native code as below and rebuild the dll for your customization. In line 63 of ViveMediaDecoder/NativeCode/DecoderFFmpeg.cpp, av_dict_set(&opts, "decryption_key", "76a6c65c5ea762046bd749a2e632ccbb", 0); Thanks.
Hi, you could check the config file and modify the buffer size. Thanks.
Seems like decode per frame time is longer than play time. Since this plugin decodes with CPU, decoding time might be a problem. You could check the RTSP connection or...
Unfortunately it is not supported directly by this plugin. However, you can modify the native code for your customization.
Hi spaul13, How large is your native buffer size? The state change time consists of the duration for filling native buffer and frame update interval time. If native buffer size...
No, there is no other buffer. Please help to check the buffer size is not over written by config file. And profile also the Unity life cycle part for detail...
The buffer is to prevent if something makes decoding late. It should be OK for general case, I mean, the time of decode 1 frame is lesser than frame update.
Hi silverman2012, You could enable all audio channels by setting the enableAllAudioCh to true while initDecoder is called. And you could get the audio data by calling getAllAudioChannelData. Once you...