Kyle Stachowicz

Results 40 issues of Kyle Stachowicz

exp / novice (1)
priority / low
pull request todo

Otherwise it just doesn't draw

type / bug
status / new
status / need-triage

## Description If the ball is occluded, we shouldn't say that it has disappeared. Particularly if it's in the mouth of one of our robots. This was implemented in a...

status / new
status / need-triage
type / new feature

Title

exp / novice (1)
priority / low
pull request todo

It's redundant given that we already have pivot kick and line kick skills.

exp / novice (1)
priority / low
pull request todo

This needs to happen in plays and in the GUI. Indirect kicks no longer exist per the rules.

exp / novice (1)
priority / low
pull request todo

There are lots of hardcoded points in gameplay. That's horrible and it's really not that hard to just use field dimensions.

exp / novice (1)
priority / low
pull request todo

Break geometry calculations out of gameplay_node.py

exp / novice (1)
priority / low
pull request todo

## Description We need to understand which topics have which QoS settings and make sure they are consistent, and also make sure transient local is doing what we expect. Fixing...

type / bug
status / new
status / need-triage

## Description Currently, our path smoothing code places Bezier waypoints at the endpoints when you have zero initial/final velocity. This creates numerical conditioning issues, which make curvature infinite near the...

area / planning-motion
exp / expert (3)
priority / medium
type / new feature