Otter
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2d game making framework built on top of SFML.Net
Since you are no longer working on Otter, why don't you archive it? You have no notice on the GitHub page, but you do on the website.
The Otter code should be, at least, logically namespaced based on the folders. I.e., Otter.OgmoPlayer() should be Otter.Utility.OgmorPlayer(). Would make things easier in the future to avoid code collision. Also,...
Any idea to see SFML 2.5 supported and make Otter2d a NuGet package as well?
I've noticed one of the project goals is to make this cross-platform. A great way to achieve your goal is to target .Net Core and target the 2.5 version NuGet...