Inherit ability from preevolutions not working correctly?
I have tried messing around with the settings but I cannot seem to make it so that the inherit abilities in the evolution section of the enhancement tab works. No matter what I do, they always end up with different abilities.

Gee, wonder why ;)
Hello, sorry I just need some clarification here. So I have InheritAbilityNeitherChance set to zero which means there is 0% chance that it won't inherit either preevolution ability and InheritAbilityOnlyOneChance set to zero so there is 0% chance that it will inherit only one ability from the preevolution. Shouldn't this mean that there is still the option open to inherit both abilities? That is what I am trying to accomplish.
On Sun, Oct 11, 2020 at 6:00 PM Kurt [email protected] wrote:
Closed #98 https://github.com/kwsch/pkNX/issues/98.
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Logic in question: https://github.com/kwsch/pkNX/blob/4cf69da7e5941fbb2b033cf28cb5411541ed3a1a/pkNX.Randomization/Randomizers/Personal/PersonalRandomizer.cs#L230-L250
Logic seems kinda backwards, but just put "Inherit 1 chance" to 100% and you should get inherited abilities.
Thank you for responding. I have tried what you said and it for some reason still doesn't inherit abilities. I have also tried changing the InheritAbilitySetting between shared, one, two, and all but this doesn't produce the result either. I reset the Sword and Shield files back to default before each attempt so it's not something that got messed up while randomizing the same file over and over and I also tried reinstalling the newest version of pkNX but the issue still persists. Sorry if I am being a pain or I am doing something wrong. Let me know. Thank you.
On Sun, Oct 11, 2020 at 8:30 PM Kurt [email protected] wrote:
Logic in question:
https://github.com/kwsch/pkNX/blob/4cf69da7e5941fbb2b033cf28cb5411541ed3a1a/pkNX.Randomization/Randomizers/Personal/PersonalRandomizer.cs#L230-L250
Logic seems kinda backwards, but just put "Inherit 1 chance" to 100% and you should get inherited abilities.
This part of the code is never called because of the AlreadyProcessed condition setting itself to true before getting checked a second time.
https://github.com/kwsch/pkNX/blob/fe9e21749fa548f5efbf150867b6373bdd30ca99/pkNX.Randomization/Randomizers/Personal/PersonalRandomizer.cs#L62-L111
It is called a first time in RandomizeChain, then once again in ProcessEvolutions with the same index value. ~~It is unclear to me if those calls were supposed to be checking the same table or not~~, but they are currently making the inheriting part not working.
Edit: I have dug a bit deeper, the index used for the AlreadyProcessed call in ProcessEvolutions seems to be the wrong one simply enough. I've made a pull request for a fix.