vange-rs
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Rusty Vangers clone
Currently they live in separate textures and even have different types (height is normalized, meta is not). This is similar to the original Vangers code. However, the actual usage always...
We see heavy blockiness in close-up to the surface, due to the limited resolution of our terrain map, and the fact no filtering is done over the material property. Obviously,...
Lighting
We could greatly enhance the looks and enrich the volume by adding simple phong lighting. Models already come with normals and solid colors, so these are trivial to light. Problem...
We need a tool to create or edit existing level data: - could render the level top-down with orthographic projection (1:1 pixels to texels ratio) - user would select a...
Original game is based on game objects concept, pretty nicely abstracted away. This is begging for some proper ECS, like https://github.com/slide-rs/specs
- Car: - [x] `car_name.prm` - Level - [x] `world.ini` - [ ] `level.lst` ? - [ ] `location.lst` ? - Global PRMs: - [x] bunches - #25 - [x]...
The code uses `unwrap` all over the place currently, which is not idiomatic to Rust. Instead, a system of errors need to be done with `try!` calls to sub-routines in:...
Hi, here is my proposal for how we can transfer all graphics-related tasks to the render-ng library. 1. We need to change **rv_init** to accept a window context handle (provided...
      On the screenshots you can see horizontal lines with height 0, but when mechos goes over they render normally. I can provide link to...