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Rusty Vangers clone

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Просто показывать мир из указанного положения камеры, читать/писать данные мира, загружать/сохранять файлы. Можно для начала простое чтение/запись по точкам. int getTopHeight(int x, int y) int getBottomHeight(int x, int y) int...

Сделать конвертер который тупо берет 1 или 2 самых верхних слоя а все остальное игнорирует и проверить что получится.

type: feature
area: tooling

I installed the GOG Vangers game on my m1, but the window flashed when I ran it, I checked the logs: ``` Joystick not found ``` And, the data configuration...

The painting method is currently very rough and could see a number of optimizations to speed it up by a good factor. Here is a rough plan: 1. Add support...

area: visuals

Например хранить данные не в одной большой текстуре, а в нескольких.

![image](https://user-images.githubusercontent.com/964238/152354442-32fd0029-a4d6-4919-98b5-18d8e629458f.png) ![image](https://user-images.githubusercontent.com/964238/152354465-57b4f4f6-f58d-465b-a777-6cb166fd3781.png)

It's unclear whether doing this for the camera position is needed.

Example invocation: ```bash cargo run --release --bin convert -- /x/games/Vangers\ RU/game/thechain/fostral/world.ini tmp/fostral.obj ```

The terrain is mostly smooth. It would be most efficient to render from any angle if we could polygonize it. This crate may come handy - https://github.com/PsichiX/density-mesh . It supports...

type: feature
area: visuals