GameProgramBooks
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E-books collected according to Milo Yip's learning path
GameProgram E-Book
E-books collected according to Milo Yip's learning path (English、简体中文)
01.Computer Science
Algorithm
CS Foundation
- [x] Computer Systems
- [x] Modern Operating Systems (4th edition)
- [x] Structure and Interpretation of Computer Programs
- [x] Computer Architecture
02.Programming Language
C++
C++ Practice
C++ Standard Library
C#
- [ ] New book: Microsoft Visual C# Step by Step, Eighth Edition
- [x] C# in Depth, Third Edition
- [ ] CLR via C#
Lua
- [x] Programming in Lua 4th Edition
- [ ] Lua Programming Gems
03.Software Development
Practice
- [x] The Practice of Programming
- [x] Refactoring
- [x] Code Complete, 2nd Edition
- [x] Clean Code
- [x] Clean Code中文版
Design Pattern
04.Mathematics Game Programming
Begining Mathematics for Game Programming
Advanced Mathematics for 3D Game Programming
05.Game Programming
Beginning Game Programming
From Unity
Intermediate Game Programming
- [x] Game Programming Algorithms and Techniques
- [x] Game Programming Patterns
- [x] Game Programming Golden Rules
From Windows&DirectX
06.Game Engine Development
Beginning Game Engine Development
Optimization
- [ ] Video Game Optimization
- [x] Unity 5 Game Optimization
07.Computer Graphics
Beginning CG Programming
- [x] OpenGL Programming Guide 9th Edition
- [ ] Real-Time 3D Rendering with DirectX and HLSL pdf