LuaBridge3
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A lightweight, dependency-free library for binding Lua to C++
Hey @kunitoki, as you replied this to me in extensible classes issue > No, there is no multiple inheritance support for binded c++ classes in luabridge, but definately this is...
To be able to catch individual exceptions when raised by luabridge, we should create specific derived exception types.
`Stack::get` does not check whether an actual value exists on stack. This results in LuaBridge silently treating a `no value` as a valid bool and not throwing any error. See...
The method will trigger the panic handler if a cast cannot be made, this is fine when running in lua, but when executed from C++ it aborts the application when...
NAI read through the wiki, and maybe i just missed it, strings but how do you pass/run lua code literals from cpp. For example, i am making a game in...
How can I compare a `uint64_t` value returned from C++ with a numeric constant` 0x000fffff ` in Lua? I am currently encountering an error that states: "The native integer can't...