NGU-scripts
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Add sanity checks
Currently the script is running "blind", it doesn't know if the actions succeed or not, this is one of the most common issues you run into with too low sleep values. If the game doesn't redraw fast enough when swapping between menus, actions will start failing.
I think one of the easiest ways to achieve this is to just add pixel checks to ensure you're actually where you want to be, if not, retry the action.
High priority to add checks to make sure we're in the correct adventure zone. You might end up in the wrong zone while questing or killing titans etc, which leads to the script getting stuck until you restart.
-- on it