Marcin Kulik

Results 485 comments of Marcin Kulik

Both renderers, default `fontdue` and the alternative `resvg`, use the same font loading code so there should be no difference in font loading whatsoever. Are you sure `--renderer "resvg"` fixed...

I've just released 1.4.0 with much improved font loading and rendering behaviour. Please give it a try. Also see new [Fonts](https://github.com/asciinema/agg#fonts) section in README. The problem of fonts in ~/.fonts...

I've just released 1.4.0 with much improved font loading and rendering behaviour. Please give it a try. The emojis should now be rendered in monochrome as long as you install...

Assuming v1.4 solved the issue. Ping me if otherwise, I'll re-open in that case.

Upgrading to erlport 0.10 fixes it: `{:erlport, "~> 0.10.0"}`

I tested this with the latest version from `develop`, which is a new Rust codebase, and it seems to work. This new implementation will be released as 3.0, but I...

If you'd like to test the beta of 3.0 check the instructions here: https://discourse.asciinema.org/t/testing-the-new-rust-version-of-the-asciinema-cli/778

Can you verify this problem has been fixed in 3.0? You can get a pre-release build of 3.0 here: https://github.com/asciinema/asciinema/releases/tag/v3.0.0-rc.1

Right, asciinema doesn't record image data sent via kitty image protocol, and the player doesn't support image display. This is not planned currently.

Re the release of final 3.0 - I want to do one or two more things before I release it, but I'm currently involved in consulting work, and will probably...