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Fix Bone Node Selection when releasing Gizmo LMB

Open sleepybnuuy opened this issue 10 months ago • 0 comments

surfaces guizmo's IsEnded bool to SceneDraw.cs to add a check of whether or not LMB is being released over a selectable node on the same frame as the gizmo is being released; if so, prevents selection on that frame and keeps the gizmo bound to its active bone.

solves discord issue https://discord.com/channels/975894364020686878/1208582987034402866 , reported behavior is present in 0.3 and main branch

vid example of updated behavior (contrast with nanami's video in the issue thread)

https://github.com/ktisis-tools/Ktisis/assets/102061785/5acc590e-2a8f-4091-8784-85537ff9800b

sleepybnuuy avatar Apr 23 '24 00:04 sleepybnuuy