frozen-bubble
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tests to avoid regressions
interesting tests coming to mind:
- test with a couple of exotic languages including arabic (my mail includes a pointer to a change from kartik probably breaking proper arabic behaviour in chat)
- all game types (regular 1P, 2P, MP training, LAN, and NET play)
- game recording and replaying
- game pausing (keyboard Pause key)
- starting the game without a sound device attached (used to be a recurrent process blocker with some versions of SDL or/ sound libraries)
- highscores in multiple combinations (regular game, MP training)
- more and more tests in more weird cases!